
Today after a few weeks I've managed to publish my new library: light emit simulation in two-dimensional space. As you can guess, this lib can be useful when you want to create a light visualization. But that's not all! Light simulation can tell how object in the place of light actually sees his surroundings. This can be used to create enemies that are not aware of player position until he reveals himself!
There are two thing that I want to tell before you'll decide to use my library. The first one is a word "simple" in algorithm name. This tells that light emit geometry isn't perfect. It can be better at time but performance is the key in this case.
The second one is that library is still under develop. I can tell that in some circumstances light can act strangely, but I know this issue source and it should be fully fixed in v0.2.
New library: two-dimensional lighting
Posted by
Piotr
Saturday, 9 May 2009
at
21:44
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